
Click VRayPhysicalCamera01 and a menu will appear… An ant trail will follow the mouse cursor.Select Target Distance in the menu that appears.Right-click the ZoomAndFocusCam_01_Camera in the scene and select Wire Parameters. Next is to link the Target Distance values of the two cameras.Change the Lens: value to the same as the film gate (mm) value of the VRayPhysicalCamera that was created previously. Select ZoomAndFocusCam_01_Camera and go to the Modify tab.Here we select the Craft Zoom&FocusCam but any camera can be combined with VRay’s cameras. Also note that its film gate (mm) value is set to 36. Disable the targeted checkbox so that the VRayPhysicalCamera isn’t pointing at a target.VRay – Combining Craft Cameras with VRayPhysicalCamera in Autodesk 3ds Maxĭescription: The guide below will show how to connect a Craft Camera together with VRayPhysicalCamera. PCont.particlePosition = previousParticlePos + (particlesSinceLastDrop_int + 1 - i)*(PFSource.pos - previousParticlePos)/(particlesSinceLastDrop) PCont.particleTime = previousParticleTime + (particlesSinceLastDrop_int + 1 - i)*(sTime - previousParticleTime)/(particlesSinceLastDrop) ParticlesSinceLastDrop_int = particlesSinceLastDrop as integer ParticlesSinceLastDrop = ((length (PFSource.pos - previousParticlePos))/distBetweenParticles) as float PFEuler = PFSource.rotation as eulerAngles PCont.particleIndex = pCont.NumParticles() - last particle that was added PreviousParticleTime = pCont.particleTime PreviousParticlePos = pCont.particlePosition

Global initFrame = 40f -sliderTime as float

